MATLAB Functions Help Desk

patch

Purpose

Create Patch graphics object

Syntax

Description

patch is the low-level graphics function for creating Patch graphics objects. A Patch object is one or more polygons defined by the coordinates of its vertices. You can specify the coloring and lighting of the Patch.

patch(X,Y,C) adds the filled two-dimensional polygon to the current Axes. The elements of X and Y specify the vertices of the polygon. If X and Y are matrices, MATLAB draws one polygon per column. C determines the color of the Patch. It can be a single ColorSpec, one color per face, or one color per vertex (see "Remarks").

patch(X,Y,Z,C) creates a Patch in three-dimensional coordinates.

patch(...'PropertyName',PropertyValue...) follows the X, Y, (Z), and C arguments with property name/property value pairs to specify additional Patch properties.

patch('PropertyName',PropertyValue,...) specifies all properties using property name/property value pairs. This form allows you to omit the color specification because MATLAB uses the default face color and edge color, unless you explicitly assign a value to the FaceColor and EdgeColor properties. This form also allows you to specify the Patch using the Faces and Vertices properties instead of x-, y-, and z-coordinates. See the "Examples" section for more information.

handle = patch(...) returns the handle of the Patch object it creates.

Remarks

Unlike high-level area creation functions, such as fill or area, patch does not check the settings of the Figure and Axes NextPlot properties. It simply adds the Patch object to the current Axes.

If the coordinate data do not define closed polygons, patch closes the polygons. The points in X, Y, (and Z) can define concave or self-intersecting polygons.

You can specify properties as property name/property value pairs, structure arrays, and cell arrays (see the set and get reference pages for examples of how to specify these data types).

There are two Patch properties that specify color:

The CData and FaceVertexCData properties accept color data as indexed or true color (RGB) values. See the CData and FaceVertexCData property descriptions for information on how to specify color.

Indexed color data can represent either direct indices into the colormap or scaled values that map the data linearly to the entire colormap (see the caxis function for more information on this scaling). The CDataMapping property determines how MATLAB interprets indexed color data:

Color Data Interpretation

You can specify Patch colors as:

The following tables summarize how MATLAB interprets color data defined by the CData and FaceVertexCData properties.

Interpretation of the CData Property

[X,Y,Z]Data

CData Required for

Results Obtained

Dimensions

Indexed

True Color

m-by-n

scalar

1-by-1-by- 3

Use the single color specified for all Patch faces. Edges can be only a single color.

m-by-n

1-by-n

1-by-n-by- 3

Use one color for each Patch face. Edges can be only a single color.

m-by-n

m-by-n

m-by-n-3

Assign a color to each vertex. Patch faces can be flat (a single color) or interpolated. Edges can be flat or interpolated.

Interpretation of the FaceVertexCData Property

Vertices

Faces

FaceVertexCData Required for

Results Obtained

Dimensions

Dimensions

Indexed

True Color

m-by-n

k-by-3

scalar

1-by-3

Use the single color specified for all Patch faces. Edges can be only a single color.

m-by-n

k-by-3

k-by-1

k-by-3

Use one color for each Patch face. Edges can be only a single color.

m-by-n

k-by-3

m-by-1

m-by-3

Assign a color to each vertex. Patch faces can be flat (a single color) or interpolated. Edges can be flat or interpolated.

Examples

This example creates a Patch object using two different methods:

Specifying X, Y, and Z Coordinates

The first approach specifies the coordinates of each vertex. In this example, the coordinate data defines two triangular faces, each having three vertices. Using true color, the top face is set to white and the bottom face to gray:



Notice that each face shares two vertices with the other face (V1-V4 and V3-V5).

Specifying Vertices and Faces

The Vertices property contains the coordinates of each unique vertex defining the Patch. The Faces property specifies how to connect these vertices to form each face of the Patch. For this particular example, two vertices share the same location so you need to specify only four of the six vertices. Each row contains the x, y, and z-coordinates of each vertex:

There are only two faces, defined by connecting the vertices in the order indicated:

Create the Patch by specifying the Faces, Vertices, and FaceVertexCData properties, using the same values for tcolor as the previous example:

Specifying only unique vertices and their connection matrix can reduce the size of the data considerably for Patches having many faces. See the descriptions of the Faces, Vertices, and FaceVertexCData properties for information on how to define them.

MATLAB does not require each face to have the same number of vertices. In cases where they do not, pad the Faces matrix with NaNs. To define a Patch with faces that do not close, add one or more NaN to the row in the Vertices matrix that defines the vertex you do not want connected.

Object Hierarchy



Setting Default Properties

You can set default Patch properties on the Axes, Figure, and Root levels:

Where PropertyName is the name of the Patch property and PropertyValue is the value you are specifying.

Patch Properties

This section lists property names along with the type of values each accepts. Curly braces { } enclose default values.

AmbientStrength        scalar >= 0 and <= 1

Strength of ambient light. This property sets the strength of the ambient light, which is a nondirectional light source that illuminates the entire scene. You must have at least one visible Light object in the Axes for the ambient light to be visible. The Axes AmbientColor property sets the color of the ambient light, which is therefore the same on all objects in the Axes.

You can also set the strength of the diffuse and specular contribution of Light objects. See the DiffuseStrength and SpecularStrength properties.

BusyAction             cancel | {queue}

Callback routine interruption. The BusyAction property enables you to control how MATLAB handles events that potentially interrupt executing callback routines. If there is a callback routine executing, subsequently invoked callback routes always attempt to interrupt it. If the Interruptible property of the object whose callback is executing is set to on (the default), then interruption occurs at the next point where the event queue is processed. If the Interruptible property is off, the BusyAction property (of the object owning the executing callback) determines how MATLAB handles the event. The choices are:

ButtonDownFcn          string

Button press callback routine. A callback routine that executes whenever you press a mouse button while the pointer is over the Patch object. Define this routine as a string that is a valid MATLAB expression or the name of an M-file. The expression executes in the MATLAB workspace.

CData                  scalar, vector, or matrix

Patch colors. This property specifies the color of the Patch. You can specify color for each vertex, each face, or a single color for the entire Patch. The way MATLAB interprets CData depends on the type of data supplied. The data can be numeric values that are scaled to map linearly into the current colormap, integer values that are used directly as indices into the current colormap, or arrays of RGB values. RGB values are not mapped into the current colormap, but interpreted as the colors defined. On true color systems, MATLAB uses the actual colors defined by the RGB triples. On pseudocolor systems, MATLAB uses dithering to approximate the RGB triples using the colors in the figure's Colormap and Dithermap.

The following two diagrams illustrate the dimensions of CData with respect to the coordinate data arrays, XData, YData, and ZData. The first diagram illustrates the use of indexed color:



The second diagram illustrates the use of true color. True color requires m-by-n-by-3 arrays to define red, green, and blue components for each color.

Note that if CData contains NaNs, MATLAB does not color the faces.

See also the Faces, Vertices, and FaceVertexCData properties for an alternative method of Patch definition.

CDataMapping           {scaled} | direct

Direct or scaled color mapping. This property determines how MATLAB interprets indexed color data used to color the Patch. (If you use true color specification for CData or FaceVertexCData, this property has no effect.)

Children               matrix of handles

Always the empty matrix; Patch objects have no children.

Clipping               {on} | off

Clipping to Axes rectangle. When Clipping is on, MATLAB does not display any portion of the Patch outside the Axes rectangle.

CreateFcn              string

Callback routine executed during object creation. This property defines a callback routine that executes when MATLAB creates a Patch object. You must define this property as a default value for Patches. For example, the statement,

defines a default value on the Root level that sets the Figure DitherMap property whenever you create a Patch object. MATLAB executes this routine after setting all properties for the Patch created. Setting this property on an existing Patch object has no effect.

The handle of the object whose CreateFcn is being executed is accessible only through the Root CallbackObject property, which can be queried using gcbo.

DeleteFcn              string

Delete Patch callback routine. A callback routine that executes when you delete the Patch object (e.g., when you issue a delete command or clear the Axes (cla) or Figure (clf) containing the Patch). MATLAB executes the routine before deleting the object's properties so these values are available to the callback routine.

The handle of the object whose DeleteFcn is being executed is accessible only through the Root CallbackObject property, which can be queried using gcbo.

DiffuseStrength        scalar >= 0 and <= 1

Intensity of diffuse light. This property sets the intensity of the diffuse component of the light falling on the Patch. Diffuse light comes from Light objects in the Axes.

You can also set the intensity of the ambient and specular components of the light on the Patch object. See the AmbientStrength and SpecularStrength properties.

EdgeColor              {ColorSpec} | none | flat | interp

Color of the Patch edge. This property determines how MATLAB colors the edges of the individual faces that make up the Patch.

EdgeLighting           {none} | flat | gouraud | phong

Algorithm used for lighting calculations. This property selects the algorithm used to calculate the effect of Light objects on Patch edges. Choices are:

EraseMode              {normal} | none | xor | background

Erase mode. This property controls the technique MATLAB uses to draw and erase Patch objects. Alternative erase modes are useful in creating animated sequences, where control of the way individual objects redraw is necessary to improve performance and obtain the desired effect.

FaceColor              {ColorSpec} | none | flat | interp

Color of the Patch face. This property can be any of the following:

FaceLighting           {none} | flat | gouraud | phong

Algorithm used for lighting calculations. This property selects the algorithm used to calculate the effect of Light objects on Patch faces. Choices are:

Faces                  m-by-n matrix

Vertex connection defining each face. This property is the connection matrix specifying which vertices in the Vertices property are connected. The Faces matrix defines m faces with up to n vertices each. Each row designates the connections for a single face, and the number of elements in that row that are not NaN defines the number of vertices for that face.

The Faces and Vertices properties provide an alternative way to specify a Patch that can be more efficient in most cases. For example, consider the following Patch. It is composed of eight triangular faces defined by nine vertices:

The corresponding Faces and Vertices properties are shown to the right of the Patch. Note how some faces share vertices with other faces. For example, the fifth vertex (V5) is used six times, once each by faces one, two, and three and six, seven, and eight. Without sharing vertices, this same Patch requires 24 vertex definitions.

FaceVertexCData        matrix

Face and vertex colors. The FaceVertexCData property specifies the color of Patches defined by the Faces and Vertices properties, and the values are used when FaceColor, EdgeColor, MarkerFaceColor, or MarkerEdgeColor are set appropriately. The interpretation of the values specified for FaceVertexCData depends on the dimensions of the data:

For indexed colors, FaceVertexCData can be:

For true colors, FaceVertexCData can be:

The following diagram illustrates the various forms of the FaceVertexCData property for a Patch having eight faces and nine vertices. The CDataMapping property determines how MATLAB interprets the FaceVertexCData property when you specify indexed colors.

HandleVisibility       {on} | callback | off

Control access to object's handle by command-line users and GUIs. This property determines when an object's handle is visible in its parent's list of children. Handles are always visible when HandleVisibility is on. When HandleVisibility is callback, handles are visible from within callbacks or functions invoked by callbacks, but not from within functions invoked from the command line - a useful way to protect GUIs from command-line users, while permitting their callbacks complete access to their own handles. Setting HandleVisibility to off makes handles invisible at all times - which is occasionally necessary when a callback needs to invoke a function that might potentially damage the UI, and so wants to temporarily hide its own handles during the execution of that function.

When a handle is not visible in its parent's list of children, it can not be returned by any functions which obtain handles by searching the object hierarchy or querying handle properties, including get, findobj, gca, gcf, gco, newplot, cla, clf, and close. When a handle's visibility is restricted using callback or off, the object's handle does not appear in its parent's Children property, Figures do not appear in the Root's CurrentFigure property, objects do not appear in the Root's CallbackObject property or in the Figure's CurrentObject property, and Axes do not appear in their parent's CurrentAxes property.

The Root ShowHiddenHandles property can be set to on to temporarily make all handles visible, regardless of their HandleVisibility settings (this does not affect the values of the HandleVisibility properties).

Handles that are hidden are still valid. If you know an object's handle, you can set and get its properties, and pass it to any function that operates on handles. This property is useful for preventing command-line users from accidently drawing into or deleting a Figure that contains only user interface devices (such as a dialog box).

Interruptible          {on} | off

Callback routine interruption mode. The Interruptible property controls whether a Patch callback routine can be interrupted by subsequently invoked callback routines. Only callback routines defined for the ButtonDownFcn are affected by the Interruptible property. MATLAB checks for events that can interrupt a callback routine only when it encounters a drawnow, figure, getframe, or pause command in the routine. See the EventQueue property for related information.

LineStyle              {-} | - - | : | -. | none

Edge linestyle. This property specifies the line style of the Patch edges. The available line styles are:

Symbol

Line Style

-

solid line (default)

- -

dashed line

:

dotted line

-.

dash-dot line

none

no line

You can use LineStyle none when you want to place a marker at each point, but do not want the points connected with a line (see the Marker property).

LineWidth              scalar

Edge line width. The width, in points, of the Patch edges (1 point = 1/72 inch). The default LineWidth is 0.5 points.

Marker                 character (see table)

Marker symbol. The Marker property specifies marks that locate vertices. You can set values for the Marker property independently from the LineStyle property. Supported markers include:

Marker Specifier

Description

+

plus sign

o

circle

*

asterisk

.

point

x

cross

square

square

diamond

diamond

^

upward pointing triangle

v

downward pointing triangle

>

right pointing triangle

<

left pointing triangle

pentagram

five-pointed star

hexagram

six-pointed star

none

no marker (default)

MarkerEdgeColor        ColorSpec | none | {auto} | flat

Marker edge color. The color of the marker or the edge color for filled markers (circle, square, diamond, pentagram, hexagram, and the four triangles). ColorSpec defines the color to use. none specifies no color, which makes nonfilled markers invisible. auto sets MarkerEdgeColor to the same color as the EdgeColor property.

MarkerFaceColor        ColorSpec | {none} | auto | flat

Marker face color. The fill color for markers that are closed shapes (circle, square, diamond, pentagram, hexagram, and the four triangles). ColorSpec defines the color to use. none makes the interior of the marker transparent, allowing the background to show through. auto sets the fill color to the Axes color, or the Figure color, if the Axes Color property is set to none.

MarkerSize             size in points

Marker size. A scalar specifying the size of the marker, in points. The default value for MarkerSize is six points (1 point = 1/72 inch). Note that MATLAB draws the point marker at 1/3 of the specified size.

NormalMode             {auto} | manual

MATLAB-generated or user-specified normal vectors. When this property is auto, MATLAB calculates vertex normals based on the coordinate data. If you specify your own vertex normals, MATLAB sets this property to manual and does not generate its own data. See also the VertexNormals property.

Parent                 Axes handle

Patch's parent. The handle of the Patch's parent object. The parent of a Patch object is the Axes in which it is displayed. You can move a Patch object to another Axes by setting this property to the handle of the new parent.

Selected               on | off

Is object selected. When this property is on. MATLAB displays selection handles or a dashed box (depending on the number of faces) if the SelectionHighlight property is also on. You can, for example, define the ButtonDownFcn to set this property, allowing users to select the object with the mouse.

SelectionHighlight     {on} | off

Objects highlight when selected. When the Selected property is on, MATLAB indicates the selected state by:

When SelectionHighlight is off, MATLAB does not draw the handles.

SpecularColorReflectancescalar in the range 0 to 1

Color of specularly reflected light. When this property is 0, the color of the specularly reflected light depends on both the color of the object from which it reflects and the color of the light source. When set to 1, the color of the specularly reflected light depends only on the color or the light source (i.e., the Light object Color property). The proportions vary linearly for values in between.

SpecularExponent       scalar >= 1

Harshness of specular reflection. This property controls the size of the specular spot. Most materials have exponents in the range of 5 to 20.

SpecularStrength       scalar >= 0 and <= 1

Intensity of specular light. This property sets the intensity of the specular component of the light falling on the Patch. Specular light comes from Light objects in the Axes.

You can also set the intensity of the ambient and diffuse components of the light on the Patch object. See the AmbientStrength and DiffuseStrength properties.

Tag                    string

User-specified object label. The Tag property provides a means to identify graphics objects with a user-specified label. This is particularly useful when constructing interactive graphics programs that would otherwise need to define object handles as global variables or pass them as arguments between callback routines.

For example, suppose you use Patch objects to create borders for a group of Uicontrol objects and want to change the color of the borders in a Uicontrol's callback routine. You can specify a Tag with the Patch definition:

Then use findobj in the Uicontrol's callback routine to obtain the handle of the Patch and set its FaceColor property:

Type                   string (read only)

Class of the graphics object. For Patch objects, Type is always the string 'patch'.

UserData               matrix

User-specified data. Any matrix you want to associate with the Patch object. MATLAB does not use this data, but you can access it using set and get.

VertexNormals          matrix

Surface normal vectors. This property contains the vertex normals for the Patch. MATLAB generates this data to perform lighting calculations. You can supply your own vertex normal data, even if it does not match the coordinate data. This can be useful to produce interesting lighting effects.

Vertices               matrix

Vertex coordinates. A matrix containing the x-, y-, z-coordinates for each vertex. See the Faces property for more information.

Visible                {on} | off

Patch object visibility. By default, all Patches are visible. When set to off, the Patch is not visible, but still exists and you can query and set its properties.

XData                  vector or matrix

X-coordinates. The x-coordinates of the points at the vertices of the Patch. If XData is a matrix, each column represents the x-coordinates of a single face of the Patch. In this case, XData, YData, and ZData must have the same dimensions.

YData                  vector or matrix

Y-coordinates. The y-coordinates of the points at the vertices of the Patch. If YData is a matrix, each column represents the y-coordinates of a single face of the Patch. In this case, XData, YData, and ZData must have the same dimensions.

ZData                  vector or matrix

Z-coordinates. The z-coordinates of the points at the vertices of the Patch. If ZData is a matrix, each column represents the z-coordinates of a single face of the Patch. In this case, XData, YData, and ZData must have the same dimensions.

See Also

area,caxis,fill,fill3,surface



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